David Gibsons reel

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Published on May 19, 2015 by Stone Conner

I spent almost 4 years as a developer and supervising animator on Evolve. Everyday the entire team worked tirelessly to push the experience taking risks to create a unique and refreshing game for our players.
My main areas of focus during development were the look and feel of the monsters, creatures, & first person hunters. Although my background is in animation, I became heavily involved with the gameplay design process. Together with Gameplay Programmers Bill Merrill & Dan Youhon we focused heavily on the monster experience. 4 years is a long time so I tried to pick the best clips that showed a wide range and were the strongest examples of my work.

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